University of Massachusetts BostonCS460 Graphics
The CS460 Graphics course explains the fundamental concepts of 3D computer graphics by teaching WebGL. It introduces the algorithms required to create web-based immersive and high-quality graphics including 3D geometric transformations, camera transformations, the image-rendering process, as well as materials and texture mapping. This course also includes advanced topics such as color representations, light simulation, dealing with geometries, and creating animations. After completion, students will be able to develop rich and interactive web-based 3D visualizations for computers, smartphones, and tablets.


A hands-on experience based on
Do you need to buy these books? No! All course materials will be provided.


Fall 2019
Mondays / Wednesdays / Fridays
2:00p - 2:50p
M02-0419


Professor Daniel Haehn, PhD
DANIELHAEHN.com
Science Center, S-3-184

Office hours: M / W / F at 1:00p-1:50p or email me
starting in Fall 2019


WebGL Example using XTK!


Course Schedule