window.onload = function() { // create and initialize a 3D renderer var r = new X.renderer3D(); r.init(); // create a cube cube = new X.cube(); // skin it.. cube.texture.file = 'umb.png'; r.add(cube); // add the cube to the renderer r.render(); // ..and render it // add some animation r.onRender = function() { // rotation by 1 degree in X and Y directions cube.transform.rotateX(1); cube.transform.rotateY(1); }; };